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In this tutorial I will show you how to register your Hair mesh in CLO.
You can use any 3D software to make this happened.
In thus tutorial I show how to export Hair mesh from 3ds max.
I have this Bob Hairstyle 3D Model:
1st that you need to do is match the hair mesh for the avatar head.
After that rename mesh to “hair“
Then export to the FBX file format.
Also, you need to create a preview image.
In CLO go to the Avatar -> Register Hair/Shoes menu
In the popup window select Hair, your FBX file and Thumbnail image
Then CLO will ask where to save a .zacs file for your new hair style.
You can go to the existing library Avatar -> Hair click right mouse button on any preview and select “Copy the Path“
Press Refresh button and new preview will appear in the library.
When you add a new hair to the avatar the model will look like this:
Just select the mesh and add map to Opacity slot
Haunguyenhang
It’s so cool!
Why did I do as you instructed, but it didn’t work, where did I go wrong and the error is,
“Failed to make a hair file. No matching mesh name below.”
Styllle
Hi, Haunguyenhang!
We will make a detailed tutorial on how to export hair from DAZ Studio to CLO.
Will post the link as soon as it is ready.
Haunguyenhang
Thank you very much!
Beo
How to change the mesh name in blender?
And i click to free bob hair but i received a soccer shoes?
Please let me know if you know how to do it.
Thanks in advance.
Styllle
Hi, Beo!
To rename an object in Blender just select it and then double click on it’s name in the Outliner.
Thanks for the notice, we have updated “Free Hair Bob” link.
Arisha
Скачала, но не вижу в папке с волосами fbx файла. Он там есть? Что я не так делаю?