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In this tutorial I will show you how to register your Hair mesh in CLO.
You can use any 3D software to make this happened.
In thus tutorial I show how to export Hair mesh from 3ds max.
I have this Bob Hairstyle 3D Model:
1st that you need to do is match the hair mesh for the avatar head.
After that rename mesh to “hair“
Then export to the FBX file format.
Also, you need to create a preview image.
In CLO go to the Avatar -> Register Hair/Shoes menu
In the popup window select Hair, your FBX file and Thumbnail image
Then CLO will ask where to save a .zacs file for your new hair style.
You can go to the existing library Avatar -> Hair click right mouse button on any preview and select “Copy the Path“
Press Refresh button and new preview will appear in the library.
When you add a new hair to the avatar the model will look like this:
Just select the mesh and add map to Opacity slot